csgo 辅助瞄准(YOLOv5)
csgo 辅助瞄准(YOLOv5)

csgo 辅助瞄准(YOLOv5)

大致流程

获取图像

这里选择采用 mss 获取图像速度较快(0.03s)左右

from mss import mss
sct = mss()
image = sct.grab(sct.monitors[0])

识别人体

这里使用神经网络对图片进行识别

数据集制作

这里提供一个数据集标定工具

建议1000 张左右并且区分头和全身

训练模型

这里建议参考官方的链接(只要数据集够,不用担心效果)

https://github.com/ultralytics/yolov5/wiki/Train-Custom-Data

移动鼠标

获取到识别的的位置后,减去图像中心点,获取偏差量

from keys import Keys # keys 放在最后
keys = Keys()
x_error = hw - target_x - target_w / 2 # hw 是图像中点 x 的值
y_error = hh - target_y - target_h / 2 # hh 是图像中点 y 的值
dx = 1.5 * x_error + 0.01 * (x_error - last_x_error)
dy = 1.5 * y_error + 0.01 * (y_error - last_y_error)
last_x_error = x_error
last_y_error = y_error
keys.directMouse(int(-dx), int(-dy))
# Code by Daniel Kukiela (https://twitter.com/daniel_kukiela)

import ctypes
from threading import Thread
from time import time, sleep
from queue import Queue


# main keys class
class Keys(object):
    common = None
    standalone = False

    # instance of worker class
    keys_worker = None
    keys_process = None

    # key constants
    direct_keys = 0x0008
    virtual_keys = 0x0000
    key_press = 0x0000
    key_release = 0x0002

    # mouse constants
    mouse_move = 0x0001
    mouse_lb_press = 0x0002
    mouse_lb_release = 0x0004
    mouse_rb_press = 0x0008
    mouse_rb_release = 0x0010
    mouse_mb_press = 0x0020
    mouse_mb_release = 0x0040

    # direct keys
    dk = {
        "1": 0x02,
        "2": 0x03,
        "3": 0x04,
        "4": 0x05,
        "5": 0x06,
        "6": 0x07,
        "7": 0x08,
        "8": 0x09,
        "9": 0x0A,
        "0": 0x0B,

        "NUMPAD1": 0x4F, "NP1": 0x4F,
        "NUMPAD2": 0x50, "NP2": 0x50,
        "NUMPAD3": 0x51, "NP3": 0x51,
        "NUMPAD4": 0x4B, "NP4": 0x4B,
        "NUMPAD5": 0x4C, "NP5": 0x4C,
        "NUMPAD6": 0x4D, "NP6": 0x4D,
        "NUMPAD7": 0x47, "NP7": 0x47,
        "NUMPAD8": 0x48, "NP8": 0x48,
        "NUMPAD9": 0x49, "NP9": 0x49,
        "NUMPAD0": 0x52, "NP0": 0x52,
        "DIVIDE": 0xB5, "NPDV": 0xB5,
        "MULTIPLY": 0x37, "NPM": 0x37,
        "SUBSTRACT": 0x4A, "NPS": 0x4A,
        "ADD": 0x4E, "NPA": 0x4E,
        "DECIMAL": 0x53, "NPDC": 0x53,
        "NUMPADENTER": 0x9C, "NPE": 0x9C,

        "A": 0x1E,
        "B": 0x30,
        "C": 0x2E,
        "D": 0x20,
        "E": 0x12,
        "F": 0x21,
        "G": 0x22,
        "H": 0x23,
        "I": 0x17,
        "J": 0x24,
        "K": 0x25,
        "L": 0x26,
        "M": 0x32,
        "N": 0x31,
        "O": 0x18,
        "P": 0x19,
        "Q": 0x10,
        "R": 0x13,
        "S": 0x1F,
        "T": 0x14,
        "U": 0x16,
        "V": 0x2F,
        "W": 0x11,
        "X": 0x2D,
        "Y": 0x15,
        "Z": 0x2C,

        "F1": 0x3B,
        "F2": 0x3C,
        "F3": 0x3D,
        "F4": 0x3E,
        "F5": 0x3F,
        "F6": 0x40,
        "F7": 0x41,
        "F8": 0x42,
        "F9": 0x43,
        "F10": 0x44,
        "F11": 0x57,
        "F12": 0x58,

        "UP": 0xC8,
        "LEFT": 0xCB,
        "RIGHT": 0xCD,
        "DOWN": 0xD0,

        "ESC": 0x01,
        "SPACE": 0x39, "SPC": 0x39,
        "RETURN": 0x1C, "ENT": 0x1C,
        "INSERT": 0xD2, "INS": 0xD2,
        "DELETE": 0xD3, "DEL": 0xD3,
        "HOME": 0xC7,
        "END": 0xCF,
        "PRIOR": 0xC9, "PGUP": 0xC9,
        "NEXT": 0xD1, "PGDN": 0xD1,
        "BACK": 0x0E,
        "TAB": 0x0F,
        "LCONTROL": 0x1D, "LCTRL": 0x1D,
        "RCONTROL": 0x9D, "RCTRL": 0x9D,
        "LSHIFT": 0x2A, "LSH": 0x2A,
        "RSHIFT": 0x36, "RSH": 0x36,
        "LMENU": 0x38, "LALT": 0x38,
        "RMENU": 0xB8, "RALT": 0xB8,
        "LWIN": 0xDB,
        "RWIN": 0xDC,
        "APPS": 0xDD,
        "CAPITAL": 0x3A, "CAPS": 0x3A,
        "NUMLOCK": 0x45, "NUM": 0x45,
        "SCROLL": 0x46, "SCR": 0x46,

        "MINUS": 0x0C, "MIN": 0x0C,
        "LBRACKET": 0x1A, "LBR": 0x1A,
        "RBRACKET": 0x1B, "RBR": 0x1B,
        "SEMICOLON": 0x27, "SEM": 0x27,
        "APOSTROPHE": 0x28, "APO": 0x28,
        "GRAVE": 0x29, "GRA": 0x29,
        "BACKSLASH": 0x2B, "BSL": 0x2B,
        "COMMA": 0x33, "COM": 0x33,
        "PERIOD": 0x34, "PER": 0x34,
        "SLASH": 0x35, "SLA": 0x35,
    }

    # virtual keys
    vk = {
        "1": 0x31,
        "2": 0x32,
        "3": 0x33,
        "4": 0x34,
        "5": 0x35,
        "6": 0x36,
        "7": 0x37,
        "8": 0x38,
        "9": 0x39,
        "0": 0x30,

        "NUMPAD1": 0x61, "NP1": 0x61,
        "NUMPAD2": 0x62, "NP2": 0x62,
        "NUMPAD3": 0x63, "NP3": 0x63,
        "NUMPAD4": 0x64, "NP4": 0x64,
        "NUMPAD5": 0x65, "NP5": 0x65,
        "NUMPAD6": 0x66, "NP6": 0x66,
        "NUMPAD7": 0x67, "NP7": 0x67,
        "NUMPAD8": 0x68, "NP8": 0x68,
        "NUMPAD9": 0x69, "NP9": 0x69,
        "NUMPAD0": 0x60, "NP0": 0x60,
        "DIVIDE": 0x6F, "NPDV": 0x6F,
        "MULTIPLY": 0x6A, "NPM": 0x6A,
        "SUBSTRACT": 0x6D, "NPS": 0x6D,
        "ADD": 0x6B, "NPA": 0x6B,
        "DECIMAL": 0x6E, "NPDC": 0x6E,
        "NUMPADENTER": 0x0D, "NPE": 0x0D,

        "A": 0x41,
        "B": 0x42,
        "C": 0x43,
        "D": 0x44,
        "E": 0x45,
        "F": 0x46,
        "G": 0x47,
        "H": 0x48,
        "I": 0x49,
        "J": 0x4A,
        "K": 0x4B,
        "L": 0x4C,
        "M": 0x4D,
        "N": 0x4E,
        "O": 0x4F,
        "P": 0x50,
        "Q": 0x51,
        "R": 0x52,
        "S": 0x53,
        "T": 0x54,
        "U": 0x55,
        "V": 0x56,
        "W": 0x57,
        "X": 0x58,
        "Y": 0x59,
        "Z": 0x5A,

        "F1": 0x70,
        "F2": 0x71,
        "F3": 0x72,
        "F4": 0x73,
        "F5": 0x74,
        "F6": 0x75,
        "F7": 0x76,
        "F8": 0x77,
        "F9": 0x78,
        "F10": 0x79,
        "F11": 0x7A,
        "F12": 0x7B,

        "UP": 0x26,
        "LEFT": 0x25,
        "RIGHT": 0x27,
        "DOWN": 0x28,

        "ESC": 0x1B,
        "SPACE": 0x20, "SPC": 0x20,
        "RETURN": 0x0D, "ENT": 0x0D,
        "INSERT": 0x2D, "INS": 0x2D,
        "DELETE": 0x2E, "DEL": 0x2E,
        "HOME": 0x24,
        "END": 0x23,
        "PRIOR": 0x21, "PGUP": 0x21,
        "NEXT": 0x22, "PGDN": 0x22,
        "BACK": 0x08,
        "TAB": 0x09,
        "LCONTROL": 0xA2, "LCTRL": 0xA2,
        "RCONTROL": 0xA3, "RCTRL": 0xA3,
        "LSHIFT": 0xA0, "LSH": 0xA0,
        "RSHIFT": 0xA1, "RSH": 0xA1,
        "LMENU": 0xA4, "LALT": 0xA4,
        "RMENU": 0xA5, "RALT": 0xA5,
        "LWIN": 0x5B,
        "RWIN": 0x5C,
        "APPS": 0x5D,
        "CAPITAL": 0x14, "CAPS": 0x14,
        "NUMLOCK": 0x90, "NUM": 0x90,
        "SCROLL": 0x91, "SCR": 0x91,

        "MINUS": 0xBD, "MIN": 0xBD,
        "LBRACKET": 0xDB, "LBR": 0xDB,
        "RBRACKET": 0xDD, "RBR": 0xDD,
        "SEMICOLON": 0xBA, "SEM": 0xBA,
        "APOSTROPHE": 0xDE, "APO": 0xDE,
        "GRAVE": 0xC0, "GRA": 0xC0,
        "BACKSLASH": 0xDC, "BSL": 0xDC,
        "COMMA": 0xBC, "COM": 0xBC,
        "PERIOD": 0xBE, "PER": 0xBE,
        "SLASH": 0xBF, "SLA": 0xBF,
    }

    # setup object
    def __init__(self, common=None):
        self.keys_worker = KeysWorker(self)
        # Thread(target=self.keys_worker.processQueue).start()
        self.common = common
        if common is None:
            self.standalone = True

    # parses keys string and adds keys to the queue
    def parseKeyString(self, string):

        # print keys
        if not self.standalone:
            self.common.info("Processing keys: %s" % string)

        key_queue = []
        errors = []

        # defaults to direct keys
        key_type = self.direct_keys

        # split by comma
        keys = string.upper().split(",")

        # translate
        for key in keys:

            # up, down or stroke?
            up = True
            down = True
            direction = key.split("_")
            subkey = direction[0]
            if len(direction) >= 2:
                if direction[1] == 'UP':
                    down = False
                else:
                    up = False

            # switch to virtual keys
            if subkey == "VK":
                key_type = self.virtual_keys

            # switch to direct keys
            elif subkey == "DK":
                key_type = self.direct_keys

            # key code
            elif subkey.startswith("0x"):
                subkey = int(subkey, 16)
                if subkey > 0 and subkey < 256:
                    key_queue.append({
                        "key": int(subkey),
                        "okey": subkey,
                        "time": 0,
                        "up": up,
                        "down": down,
                        "type": key_type,
                    })
                else:
                    errors.append(key)

            # pause
            elif subkey.startswith("-"):
                time = float(subkey.replace("-", "")) / 1000
                if time > 0 and time <= 10:
                    key_queue.append({
                        "key": None,
                        "okey": "",
                        "time": time,
                        "up": False,
                        "down": False,
                        "type": None,
                    })
                else:
                    errors.append(key)

            # direct key
            elif key_type == self.direct_keys and subkey in self.dk:
                key_queue.append({
                    "key": self.dk[subkey],
                    "okey": subkey,
                    "time": 0,
                    "up": up,
                    "down": down,
                    "type": key_type,
                })

            # virtual key
            elif key_type == self.virtual_keys and subkey in self.vk:
                key_queue.append({
                    "key": self.vk[subkey],
                    "okey": subkey,
                    "time": 0,
                    "up": up,
                    "down": down,
                    "type": key_type,
                })

            # no match?
            else:
                errors.append(key)

        # if there are errors, do not process keys
        if len(errors):
            return errors

        # create new thread if there is no active one
        if self.keys_process is None or not self.keys_process.isAlive():
            self.keys_process = Thread(target=self.keys_worker.processQueue)
            self.keys_process.start()

        # add keys to queue
        for i in key_queue:
            self.keys_worker.key_queue.put(i)
        self.keys_worker.key_queue.put(None)

        return True

    # direct key press
    def directKey(self, key, direction=None, type=None):
        if type is None:
            type = self.direct_keys
        if direction is None:
            direction = self.key_press
        if key.startswith("0x"):
            key = int(key, 16)
        else:
            key = key.upper()
            lookup_table = self.dk if type == self.direct_keys else self.vk
            key = lookup_table[key] if key in lookup_table else 0x0000

        self.keys_worker.sendKey(key, direction | type)

    # direct mouse move or button press
    def directMouse(self, dx=0, dy=0, buttons=0):
        self.keys_worker.sendMouse(dx, dy, buttons)


# threaded sending keys class
class KeysWorker():
    # keys object
    keys = None

    # queue of keys
    key_queue = Queue()

    # init
    def __init__(self, keys):
        self.keys = keys

    # main function, process key's queue in loop
    def processQueue(self):

        # endless loop
        while True:

            # get one key
            key = self.key_queue.get()

            # terminate process if queue is empty
            if key is None:
                self.key_queue.task_done()
                if self.key_queue.empty():
                    return
                continue
            # print key
            elif not self.keys.standalone:
                self.keys.common.info(
                    "Key: \033[1;35m%s/%s\033[0;37m, duration: \033[1;35m%f\033[0;37m, direction: \033[1;35m%s\033[0;37m, type: \033[1;35m%s" % (
                        key["okey"] if key["okey"] else "None",
                        key["key"], key["time"],
                        "UP" if key["up"] and not key["down"] else "DOWN" if not key["up"] and key[
                            "down"] else "BOTH" if key["up"] and key["down"] else "NONE",
                        "None" if key["type"] is None else "DK" if key["type"] == self.keys.direct_keys else "VK"),
                    "\033[0;35mKEY:    \033[0;37m"
                    )

            # if it's a key
            if key["key"]:

                # press
                if key["down"]:
                    self.sendKey(key["key"], self.keys.key_press | key["type"])

                # wait
                sleep(key["time"])

                # and release
                if key["up"]:
                    self.sendKey(key["key"], self.keys.key_release | key["type"])

            # not an actual key, just pause
            else:
                sleep(key["time"])

            # mark as done (decrement internal queue counter)
            self.key_queue.task_done()

    # send key
    def sendKey(self, key, type):
        self.SendInput(self.Keyboard(key, type))

    # send mouse
    def sendMouse(self, dx, dy, buttons):
        if dx != 0 or dy != 0:
            buttons |= self.keys.mouse_move
        self.SendInput(self.Mouse(buttons, dx, dy))

    # send input
    def SendInput(self, *inputs):
        nInputs = len(inputs)
        LPINPUT = INPUT * nInputs
        pInputs = LPINPUT(*inputs)
        cbSize = ctypes.c_int(ctypes.sizeof(INPUT))
        return ctypes.windll.user32.SendInput(nInputs, pInputs, cbSize)

    # get input object
    def Input(self, structure):
        if isinstance(structure, MOUSEINPUT):
            return INPUT(0, _INPUTunion(mi=structure))
        if isinstance(structure, KEYBDINPUT):
            return INPUT(1, _INPUTunion(ki=structure))
        if isinstance(structure, HARDWAREINPUT):
            return INPUT(2, _INPUTunion(hi=structure))
        raise TypeError('Cannot create INPUT structure!')

    # mouse input
    def MouseInput(self, flags, x, y, data):
        return MOUSEINPUT(x, y, data, flags, 0, None)

    # keyboard input
    def KeybdInput(self, code, flags):
        return KEYBDINPUT(code, code, flags, 0, None)

    # hardware input
    def HardwareInput(self, message, parameter):
        return HARDWAREINPUT(message & 0xFFFFFFFF,
                             parameter & 0xFFFF,
                             parameter >> 16 & 0xFFFF)

    # mouse object
    def Mouse(self, flags, x=0, y=0, data=0):
        return self.Input(self.MouseInput(flags, x, y, data))

    # keyboard object
    def Keyboard(self, code, flags=0):
        return self.Input(self.KeybdInput(code, flags))

    # hardware object
    def Hardware(self, message, parameter=0):
        return self.Input(self.HardwareInput(message, parameter))


# types
LONG = ctypes.c_long
DWORD = ctypes.c_ulong
ULONG_PTR = ctypes.POINTER(DWORD)
WORD = ctypes.c_ushort


class MOUSEINPUT(ctypes.Structure):
    _fields_ = (('dx', LONG),
                ('dy', LONG),
                ('mouseData', DWORD),
                ('dwFlags', DWORD),
                ('time', DWORD),
                ('dwExtraInfo', ULONG_PTR))


class KEYBDINPUT(ctypes.Structure):
    _fields_ = (('wVk', WORD),
                ('wScan', WORD),
                ('dwFlags', DWORD),
                ('time', DWORD),
                ('dwExtraInfo', ULONG_PTR))


class HARDWAREINPUT(ctypes.Structure):
    _fields_ = (('uMsg', DWORD),
                ('wParamL', WORD),
                ('wParamH', WORD))


class _INPUTunion(ctypes.Union):
    _fields_ = (('mi', MOUSEINPUT),
                ('ki', KEYBDINPUT),
                ('hi', HARDWAREINPUT))


class INPUT(ctypes.Structure):
    _fields_ = (('type', DWORD),
                ('union', _INPUTunion))


# example:
if __name__ == '__main__':
    sleep(3)
    keys = Keys()

    # mouse movement
    for i in range(100):
        keys.directMouse(-1 * i, 0)
        sleep(0.004)

    # mouse keys
    keys.directMouse(buttons=keys.mouse_rb_press)
    sleep(0.5)
    keys.directMouse(buttons=keys.mouse_lb_press)
    sleep(2)
    keys.directMouse(buttons=keys.mouse_lb_release)
    sleep(0.5)
    keys.directMouse(buttons=keys.mouse_rb_release)

    # or
    keys.directMouse(buttons=keys.mouse_lb_press | keys.mouse_rb_press)
    sleep(2)
    keys.directMouse(buttons=keys.mouse_lb_release | keys.mouse_rb_release)

    # keyboard (direct keys)
    keys.directKey("a")
    sleep(0.04)
    keys.directKey("a", keys.key_release)

    # keyboard (virtual keys)
    keys.directKey("a", type=keys.virtual_keys)
    sleep(0.04)
    keys.directKey("a", keys.key_release, keys.virtual_keys)

    # queue of keys (direct keys, threaded, only for keybord input)
    keys.parseKeyString("a_down,-4,a_up,0x01")  # -4 - pause for 4 ms, 0x00 - hex code of Esc

    # queue of keys (virtual keys, threaded, only for keybord input)
    keys.parseKeyString("vk,a_down,-4,a_up")  # -4 - pause for 4 ms

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